116 The End is in Sight
Thursday 6th June 2019
Slightly later start today on account of being frigging exhausted. There is not much left to do now! A quite annoyingly laborious task ahead of doing a pass on all of the background images for map selections to fix issues and balance the levels, which is relatively painless but will take some time.
After that I want to take a look at the store art too, and ensure that it is all current and looking as good as it can.
All of the bg images are updated (it took a good couple of hours) and I’ve started to play with the store art. Other that that…….erm…I think the game is finished *IMMEDIATELY DUCKS EXPECTING A FLURRY OF BUGS TO STAMPEDE THROUGH THE WALL*
…….no stampede? Ah jeez….it might ACTUALLY be done!
Time to have some lunch, cut the grass and let that sink in.
Said it before and I’ll say it again……..SO close to completion now! Lol. I found another issue on Xbox which is not a blocker but is a major bug, so I’m just trying to fix that now and then I think the game is actually comp……nah I ain’t gonna say it.
Off to get my daughter.
Back briefly before I have to drop my daughter off again.
Footy training run!
Again, another brief visit to the office before heading to Ants for some testing
And I’m off again! I managed to fix the major Xbox bug quickly though :)
Back after a few hours round Ants and a bit of a chill time here. The worst thing happened and the new – supposedly “FINAL” - build just didn’t launch…..with no errors….just a black screen , and no clue as to why…..fun. We launched the previous build instead and found a few more issues that need resolving too.
Sigh, the never-ending story continues….
OK I found out what the black screen bug was…..it was embarrassingly stupid (serves me right for rushing earlier). Calling it a night.
Signed by my face