top of page
  • Writer's pictureminiBeast Games

019 Shape Key Facial Animations & Updating Characters

Updated: Jan 29, 2019

Saturday 26th Jan 2019


I have some free time this weekend, so after getting some housework done I'm back in the office and back into Blender.

I want to start with getting the facial animations done for the small male I made yesterday.


Got all the facial anims done for the small male! Time for some lunch and a dog walk, this afternoon I will get this fella in game and move onto the large male’s new animations.


Back in the office. Going through emails before I get cracking with Chompster (large male).

My first attempts at just re-using old animations as a foundation to build from were pretty hilarious.


So this afternoon hasn't been as focused as I would have liked. Been partly working on stuff, partly watching the footy. I think I was just a little burnt out.

Anyway, I’ve done the idle for the large male now, and most of the run animation (which is proving to be very difficult). I spent some time just getting him into our test environment in Unity so I could see how it looks and feels before going too far down the rabbit hole.

It’s OK-ish, but I don't really like it. I'm wondering whether a bipedal run would look more interesting.

Either way, I’ll pick this back up on Monday.

Adios amigos!

Signed by my face

16 views0 comments

Recent Posts

See All
bottom of page