019 Shape Key Facial Animations & Updating Characters
Updated: Jan 29, 2019
Saturday 26th Jan 2019
I have some free time this weekend, so after getting some housework done I'm back in the office and back into Blender.
I want to start with getting the facial animations done for the small male I made yesterday.
Got all the facial anims done for the small male! Time for some lunch and a dog walk, this afternoon I will get this fella in game and move onto the large male’s new animations.
Back in the office. Going through emails before I get cracking with Chompster (large male).
My first attempts at just re-using old animations as a foundation to build from were pretty hilarious.
So this afternoon hasn't been as focused as I would have liked. Been partly working on stuff, partly watching the footy. I think I was just a little burnt out.
Anyway, I’ve done the idle for the large male now, and most of the run animation (which is proving to be very difficult). I spent some time just getting him into our test environment in Unity so I could see how it looks and feels before going too far down the rabbit hole.
It’s OK-ish, but I don't really like it. I'm wondering whether a bipedal run would look more interesting.
Either way, I’ll pick this back up on Monday.
Signed by my face